12/06/2006
Orchard Street: Introduction.
I've been working on my game (currently named: Orchard Street) for a while now and I'm trying to write about it as often as possible. I've been showing off parts of it lately and more and more people have been coming here (according the the logs) in search of my little toy. So I thought I'd start really talking about it. Whatever it is. Orchard Street is the name of a game I've been working on for a while now. It's your standard video game with your standard elements. It has some RPG aspects, a really fun fighting system and tons of smaller gameplay distractions. By distractions I mean that the game isn't simply running around and fighting, it's not really that at all. Some levels are more platformer style, some are shooter style, some are side scrolling 2D RPG style, and there are tons of other things to do. For example, one early battle turns into the craziest game of Space Invaders you've ever seen. But, aside from all of that, at the heart of Orchard Street, is a story that is both funny and entertaining. At least I think so, and I've seen almost every episode of Mr. Belvedere... so I know comedy... and entertainment. But, I digress. The entire game takes place inside of a young boy's diorama. Each level is a new lesson for his class and you learn at least one new skill per level. All of the enemies are placed, meticulously & quickly by the hand of this creative young lad, which you may have seen in some screenshots. I'm up past my bedtime, so I'll get around to more details about the player's character and spill some more in-depth information about certain levels in upcoming posts. If you want to know anything in particular, feel free to leave a comment or email me, my email address can be found in the sidebar above the xbox gamercard. Please forgive me for not posting any new screenshots. I understand that a post with no screenshots is a sin for which I shall be justly punished.
Footnotes
- \t
- I have not seen very many episodes of Mr. Belvedere, I was lying